And now, it shakes!

After I implemented a decent camera last time, I decided to implement a mandatory feature each serious game must have : camera shake! As you will notice, it is damn easy to add this feature in UE4, and it adds a lot to the game. For now, I only added the camera shake when players grab…

Camera setup

I have done a lot of things on the game these past few weeks. Instead of writing an enormous (or not) blog post showcasing all the features, I'll write some smaller ones, where I will take time to explain how I implemented them. Today's post will be about the camera setup I have finally implemented recently.

October update! (yay!!)

It's been already more than 10 monthes since the last update here... It's really hard for me to be consistent in the frequency of posts on this blog. The good thing is that I don't work on the game only when I post new stuff here 🙂 Despite the limited number of hours I can…

Flying robots!

I didn't post any updates recently for the good reason I was not able to work a lot on the game lately. Even though I managed to have a main menu (done in Flash / Scaleform) to be able to set a few options, and to start a local game, with up to 4 players.…

Compute a basket ball trajectory

When I first started to develop the basket ball game, one of the first things I obviously wanted to implement was to be able for the players to shoot the ball in the basket. As such, I had to find a way to compute a basket ball trajectory. As the ball is a physics object,…

BasketBall game : first gameplay video footage

This is the very first gameplay video footage of the basketball game I'm working on. The quality of the video is very crappy, I'll try to record a new one with a better quality soon. Here are a few things which are already implemented: Initial throw in. For now, the pawn which touches the ball…

A travel in the world of UDK

It's been a long time I wanted to prototype a game using a well known game engine. At that time, I hesitated between UDK and Unity. And I finally chose to go with UDK. To be honest, I didn't search for a comparison sheet between these 2 products, nor did I really go in a…